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about me


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I’m Özgür Atmaca. I was born on August 25, 1994 in Tekirdağ. I’m
currently living in Beşiktaş, Istanbul. I’m a music composer and audio engineer
/ audio designer.
I have been working professionally in the field of music and sound engineering
for about eight years. After SAE Institute Audio Engineering program

i was accepted by Yıldız Technical University Audio Design and Music Technology Program.  Until this time, I've worked with many mainstream and
important artists for their studio recordings as a composer, sound
engineer/designer and as for their live performances. As well as I worked as a
composer and sound engineer/designer in all areas of the media (such as film,
documentary, game, advertisement, promotion, launch, concert, TV series, etc.) At the
same time, I give lectures and seminars in the field of Gaming Audio & Music and
specifically in the field of sound and music technologies. In addition to music
and sound designs for Game and Film, I produce music for product
promotions, launches and other advertisement productions, especially for
Unilever brands. At the same time, I'm the music director and head of audio department for Groovypedia Music Company OU-Estonia (Tallinn) where we shot and broadcast concerts, live recordings, studio live
recordings a. Between 2016 and 2018, I worked in Zuhal Music, in charge of the
studio department. Also, I'm founder and lead audio engineer of Soundtral Game Audio Company

Although i play electric guitar, classical guitar, acoustic guitar, bass guitar,
drums, synthesizer instruments, the instruments I use digitally include piano,
cello, violin, synth, harp, timpani, tamburin, drums, oud, electronic drum kit and
many more i include in the design processes.


I have all kinds of recording and
music production applications and equipments in my own studio. At the same
time, there're many more studios that I can collaborate with in Istanbul,Ankara,İzmir,Antalya,Boston,Milane.

I use music design/sound processing tools as: Logic Pro X, Pro Tools, Studio
One, Luna, Wwise,FMOD,Dante,programs as well as Adobe XD,Final Cut Pro, Virtual
Code Studio, Unity, and Pure Data programs.

I'm interested in game design, gaming, architecture, physics, space and filmmaking. Apart from
all, I'm working with my band (Vile Urn) and on my own self releases.

With the 2020  pandemic
period, I started to create my own sound effect and foley banks.

Also i'm a part of some collaborations like Livin Filmworks (Commercials and Brand contents) and Defna Media Production (Documentary & Music Productions) as Audio Engineer,Producer & Composer.

My goal is to provide myself a full-time career in music and sound design for
games and movies, where I can express myself best and to be able to place
my own work among globally legendary games, series, films, commercials and
sound designs.
To be an academic face in our country and in the world especially for the
sound and music for the gaming industry, to be able to influence and shape
this industry as much as possible and try to improve this field while improving
and updating myself. In this sense, I have been looking for a team with which I
can share similar visions for a long time.

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