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I’m Özgür Atmaca. I was born on August 25, 1994. I’m
currently living in Istanbul. I’m a Music C
omposer and Audio Engineer/ Audio Designer.


I have been working professionally in the field of Music and Sound engineering
for about 12 years. After SAE Institute Audio Engineering program I was accepted by Yıldız Technical University Audio Design and Music Technology Program and graduated from the department with second ranked.  Now I'm a master degree student at same university and working about audio software development. 

 

Until this time, I've worked with many mainstream and important artists for their studio recordings as a composer, sound engineer/designer and as for their live performances. As well as I worked as a composer and sound engineer/designer in all areas of the media (such as film, documentary, game, advertisement, promotion, launch, concert, TV series, etc.)

At the same time, I give lectures and seminars in the field of Gaming Audio & Music and
specifically in the field of sound and music technologies. In addition to music and sound designs for Game and VR/AR Projects, I produce music for product promotions, launches and other advertisement productions, especially for Unilever brands.

 

At the same time, I'm the music director and head of audio department for Groov Music Company OU-Estonia (Tallinn). Audio Director and Lead Audio Designer / Music Composer for Noxart Games Inc. , Bloopers, Lörn, Zodiac.

 

Now, I'm Founder and Lead Audio Engineer of Soundtral Immersive Game Audio Labs. and audio processors & audio plug-ins. We are making audio libraries, digital audio engines, audio hardwares and post-digital solutions for game developers and other interactive and media projects.


Although I play electric guitar, classical guitar, acoustic guitar, bass guitar, drums, synthesizer instruments, the instruments I use digitally include piano, cello, violin, synth, harp, timpani, tamburin, drums, oud, electronic drum kit and many more i include in the design processes.

 

I have all kinds of recording and music production applications and equipments in my own studio. At the same time, there are many more studios around the globe that I can collaborate with in Istanbul, Ankara, İzmir, Antalya, Boston, Milane, Dubai, Dublin, Wroclaw, Amsterdam.

 

I currently use music design/audio processing tools such as: Logic Pro X, Pro Tools, Studio One, Luna, WWise, FMOD, Dante, programs as well as Audio Programming Tools such as Virtual Code Studio, Arduino IDE, JUCE, Unreal Engine, Romplur and Pure Data.

I'm partner of some collaborations like Livin Filmworks (Commercials and Brand contents) Z Studios Istanbul as Audio Engineer, Producer & Composer. Co-Production Manager for An Epic Symphony London, United Kingdom.


My goal is to provide myself a full-time career in music and sound design for games and immersive projects, where I can express myself best and to be able to place my own work among globally legendary games, series, films, commercials with sound designs and musics.


I want to develop academic studies, books, r&d and projects that will advance the industry in the field of game design and game music and audio design, architectural acoustics and make contributions to this area. At the same time, I always want to be involved in these types of projects.

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